Maplestory hyper stat optimizer.

Hyper Stat Points = (Current Value - Base Value) / Increment + 1. Where: Current Value: The desired level of the Hyper Stat you're aiming for. Base Value: The starting level of the Hyper Stat, typically 0. Increment: The gap between Hyper Stat levels. It's usually 1 or 10, based on the specific stat. See also Tenacity Calculator Online.

Maplestory hyper stat optimizer. Things To Know About Maplestory hyper stat optimizer.

Most people fully utilize the hyper stat source by giving Lv10 to all the important bread and butter (increased damage to mob and exp up to Lv10 for grinding; IED%, boss damage% for bossing. And critical damage + damage% for both; critical rate, depends). You’re free to add anything to Lv5.This page covers the equipment bonus stat system that increases the basic stats of certain equipment even before any enhancements. However, it will not affect scaled enhancements. The Bonus Stats system always add stats and it will never deduct stats (unless you apply a Rebirth Flame on an old item that has been applied before, which …Yeah 20% boss is good but IA is a bit complicated so you're going to have to revisit it later. It's pretty costly so don't worry about it til maybe late mid game or late game. Get a 2nd pendant slot though lol. Most general merchants in towns should sell 30 day pendant slots for I think 20m or around that. FYI that’s referred to as inner ... Bonus potentials have been accounted for to ensure your hyper stats are properly optimized. Note: This optimization algorithm is a true optimization, it does not optimize point-by-point. Other notes: The hyper stat optimization tool now has an import/export feature, so you do not need to manually re-enter your stats after each usage. As good as the optimizer tool is for allocating Hyper Stats, I'd personally not worry too much about IED / Boss hyper points if you're not actively bossing, and realistically wouldn't use the tool that early on just because it will change fairly quickly as you get higher level + better gear.

Angelic Buster Hyper Stats. Does someone mind making me or telling me where to put my Hyper Skill points for Angelic Buster for the most optimal DPS. I dont mind being a glass cannon I just wanna dish out lines. Something along the lines of (Crit Dmg - 10 / Dmg - 15) and example of how the end game maxed starts should be and which ones I should ...Yeah 20% boss is good but IA is a bit complicated so you're going to have to revisit it later. It's pretty costly so don't worry about it til maybe late mid game or late game. Get a 2nd pendant slot though lol. Most general merchants in towns should sell 30 day pendant slots for I think 20m or around that. FYI that’s referred to as inner ...

What would be the best way to spend hyper stats points? The usual. Critical rate till 100% or at least 90 (that is AFTER link and legion or link at least) Damage%, critical damage%, IED and boss damage% according to your needs. If you’re looking to boss and start making weekly boss monies, you should aim for IED first.Due to the increasing costs, it's generally best to level your hyper stats equally, rather than going for one at a time. The exceptions are EXP (which should be brought as high as possible assuming the other hyper stats aren't the difference between 1 or 2-shotting enemies, then switched out after your training session ends), and Arcane Force, which …

Spottr is a PWA built to view your Spotify listening stats year-round. Receive Stories from @spiderpig86 Publish Your First Brand Story for FREE. Click Here. I would argue that hyper stats early on is a lot of your damage. By the time you get to 190ish, you can get like 7 in normal monster damage (28% monster damage) 7 in damage (21% damage), 6-7 in critical damage (Not useful if you're not at max crit rate), along with 4 in main stat and att/watt. This is a lot of stats in the early game. The three crit stats, your main stat, damage, party damage, and monster defense are the seven damage-increasing hyper stats. Honestly, with the way it's structured (more points needed the higher each individual stat gets), I'd be stunned if the ideal method wasn't even leveling of all of them. I have a spread of my main stat, damage, and boss ...They're currently just spread to the things I think would make the most sense. Any advice would be greatly appreciated. The staple is something like damage > boss > ied > att > stat. You can mix this around but you should get these 5 to level 10 at least. I'm currently lvl 164 on my Night Walker and I have little to no idea on what I should ...What would be the best way to spend hyper stats points? The usual. Critical rate till 100% or at least 90 (that is AFTER link and legion or link at least) Damage%, critical damage%, IED and boss damage% according to your needs. If you’re looking to boss and start making weekly boss monies, you should aim for IED first.

Written by James Chow in MapleStory. Pathfinder is an Archer that is part of the Explorer class. She uses an Ancient Bow and is an extremely easy and fun class to play. Pathfinder has insane mobility, great mobbing, and has abilities to resist 1 hit KO moves. Pathfinder’s kit has everything you need to do almost anything, you only need to ...

A Simple Maplestory WSE Optimizer with Familiar Support. WSE Optimizer . by Pearlite ────────────────────────────── Attack (%): Damage (%): IED (%): Familiar #: Python version for more flexible editing ...

Smartphones, smartwatches, smart glasses: we are surrounded by intelligent, data-driven technology aimed at optimizing every area of our lives. Smartphones, smartwatches, smart gla... If you have to do add some SP to surpass Lv10 on one hyperstat, it must be %boss because it gives +4% per level from Lv5. If you are high level enough and you max out every Arcane Symbol to obtain 1320 AF, you may also want get Arcane at Lv6 to deal maximum damage possible on Verus Hilla being at 1350 AF. Hyper Stat Types; Obtaining Hyper Stat Points; Amount of Required Hyper Stat Points; What is an Ability? Ability Reset; What is AP? AP stands for 'Ability Point', and it's a value that can increase the stats …Hyper Stat Points = (Current Value - Base Value) / Increment + 1. Where: Current Value: The desired level of the Hyper Stat you're aiming for. Base Value: The starting level of the Hyper Stat, typically 0. Increment: The gap between Hyper Stat levels. It's usually 1 or 10, based on the specific stat. See also Tenacity Calculator Online.Also have beast tamer link and 5th job decent sharp eyes. Hyper stats first imo. The more spread out your hyper stats, the more you get out of them. The more points you put into a hyper stat, the less value you get out of it. Meanwhile legion is more of a one to one comparison so each legion block is equally valuable.Hyper stats aren't affected by potentials so you can ignore them completely. Crit rate is decent - get enough to reach 100% but don't overinvest in it (leave it at 5-7 or below). Min/max crit are expensive/inefficient so don't start putting points in them until you can 100% crit. Once you do though, it's as good as damage/boss or better.Jello, the basic idea of hyper stats is to spread points around to the most optimal final damage boosting potential. Hyper stats on INT shouldn't even be considered at all until super high level (270+). The reason for this is that INT from hyper stats is a flat stat boost meaning when it says +15 INT it means quite literally only 15 STAT ...

A. Run the optimization on your current stats with Base_IED as the IED input. The top configuration is given at Row 116 with 90.94% FD. Now change the Base_IED to 100 and we find that Row 116 now yields 53.85% FD.Aug 6, 2023 · Direct link to Xenogent's tool: https://xenogents.github.io/LegionSolver/(9k legion is 38 characters, apologies for misspeaking in the video)#maplestory #fre... v.251 - Hyper Burning & Tera Blink. Spiegelmann prepared a special map this time for Hyper Burning called Tera Blink! If you’re designated as a Hyper Burning …You may also use this Hyper Stat Optimization Calculator: https://www.reddit.com/r/Maplestory/comments/bzwkz9/optimize_your_new_hyper_stats/You can also use this if you want. Hyper Stats Points Calculator. Personally, I usually prioritize my hyper stats in this order. Damage > Crit Rate > Crit Damage > Boss Damage > Ignore Defense > Stance/Main Stats (try to avoid it) The above is the standard one that I usually go with.Jello, the basic idea of hyper stats is to spread points around to the most optimal final damage boosting potential. Hyper stats on INT shouldn't even be considered at all until super high level (270+). The reason for this is that INT from hyper stats is a flat stat boost meaning when it says +15 INT it means quite literally only 15 STAT ...

I am now #sponsored by Nexon as a member of the Bean Brigade!Credit to DelusionDash of Bera for making this tool. Reddit thread: https://www.reddit.com/r/Map... At 94% IED, damage is still reduced to 82% for bosses with 300% defense. So the calculator say 14 points into IED (about 42% IED) will increase the IED to about 97% total IED, which mean your damage is now only reduced to 91%. Endgame is much more than 95 ied.

You can also use this if you want. Hyper Stats Points Calculator. Personally, I usually prioritize my hyper stats in this order. Damage > Crit Rate > Crit Damage > Boss Damage > Ignore Defense > Stance/Main Stats (try to avoid it) The above is the standard one that I usually go with.Nexon pledges to create more sustainable crypto games. Nexon, one of the biggest gaming companies in the world, is wading into web3 like some of its peers in Asia. The developer of...Most people fully utilize the hyper stat source by giving Lv10 to all the important bread and butter (increased damage to mob and exp up to Lv10 for grinding; IED%, boss damage% for bossing. And critical damage + damage% for both; critical rate, depends). You’re free to add anything to Lv5.Hyper Stat Calculator. This tool is designed to optimize your hyper stats against end-game bosses. Step 1. Enter Your Stats. Click for details. Level. Class: Main Weapon: Damage Range. Boss Damage % IED % Damage Bonus % Final Damage % Critical Damage % LUK. DEX. Step 2. Select Your Setup. Click for details. HP % Sets, Skills, and Equips.Level 1: 10% damage and +5,000,000 damage cap for all Resistance party members for 60 seconds. There is a cooldown of 120 seconds. Battle Mage Hyper Skill Build Guide: 1. Dark Genesis – Additional Reinforce (MAX) 2. Dark Aura – Boss Rush (MAX) 3. Party Shield – Enhance (MAX) 4. Party Shield – Cooldown Cutter (MAX) 5. Base Stats and Stat Differences between Alpha and Beta. Zero has two Toggled Auras: Divine Speed: Gives a +1 Attack Speed that breaks the Soft Cap. This is the default aura. Divine Force: Gives Attack/Magic Attack/Resistances/Defense. A very lackluster aura that is only ever used when partying with a second Zero. Sometimes arcane force or bonus exp. This post actually helped me remember to switch to my mobbing hypers after training for min already LOL so thanks for that. Yes, I mostly remember to change them. Biggest tell for me is my IED and Boss Dmg since my second preset has little to no points in them. Hyper Stats are a system of obtaining additional stats, starting at Level 140, with points obtained for each level obtained beyond 140. The points can be used to increase various stats, such as main stats, critical rate, and damage. The chart below shows the point distribution for Levels 140 to 275. Despite obtaining a lot of points for leveling up, a lot of points are required to raise a ... This page covers the equipment bonus stat system that increases the basic stats of certain equipment even before any enhancements. However, it will not affect scaled enhancements. The Bonus Stats system always add stats and it will never deduct stats (unless you apply a Rebirth Flame on an old item that has been applied before, which …

Shadower hyper stat question 2020. So, I’ve been reading of couple of posts about shadowed hyper stats. And from what I’ve seen the basis is: Damage>Crit>crit damage>boss>ied. And to that iteration, I’m curious about how accurate that is.. like is 100% crit an absolute necessity?

Level 1: 10% damage and +5,000,000 damage cap for all Resistance party members for 60 seconds. There is a cooldown of 120 seconds. Battle Mage Hyper Skill Build Guide: 1. Dark Genesis – Additional Reinforce (MAX) 2. Dark Aura – Boss Rush (MAX) 3. Party Shield – Enhance (MAX) 4. Party Shield – Cooldown Cutter (MAX) 5.

first, prioritize critical rate until you reach 100%. if you have a lot of legion, you can try to get a 100% critical rate by expending some legion blocks instead. that way you can spare hyper stats for other things. for ied, try to get at least 93% on the stat screen. a lot of it comes from equipment, but you can also use legion blocks.Great Job! Just wanted to add on a couple of notes - Level 10 AF Hyper Stat gives 50 AF, not 30. Decent Speed Infusion isn't used by around a quarter of all classes, and an even larger portion don't really use it during mobbing, so I personally would put it on later and swap it with dSE.Hyper Stats are a system of obtaining additional stats, starting at Level 140, with points obtained for each level obtained beyond 140. The points can be used to increase various stats, such as main stats, critical rate, and damage.My class is Kinesis and my int in hyper stats is 6, but I learned recently that we should put all of the points into dmg, critical chance, min crit, max crit and boss damage. My question is should I spend 10m to reset my stats? Yes. 10m is nothing compared to what you'll get from it over time. My class is Kinesis and my int in hyper stats is 6 ...Hyper stats aren't affected by potentials so you can ignore them completely. Crit rate is decent - get enough to reach 100% but don't overinvest in it (leave it at 5-7 or below). Min/max crit are expensive/inefficient so don't start putting points in them until you can 100% crit. Once you do though, it's as good as damage/boss or better.Related MapleStory Fantasy anime Action anime Adventure anime Anime forward back r/EpicSeven aka Epic7 - A Korean mobile RPG developed by Super Creative, and published by Smilegate Megaport for Android and iOSCrit damage is ones of the hardest stats to get, and Attack typically gives the largest damage boost, which is why Main Attack with sub main stat and crit damage is usually the largest damage increase as a first hexa stat. Boss and IED are significantly easier to get, especially with Familars and Gollux in GMS.Step 1. Enter Your Stats. Step 2. Select Your Setup. Step 3. Choose Your Calculator. Step 4. Enter Your Current WSE. Step 5.Hyper Stats are a system of obtaining additional stats, starting at Level 140, with points obtained for each level obtained beyond 140. The points can be used to increase various … Bonus potentials have been accounted for to ensure your hyper stats are properly optimized. Note: This optimization algorithm is a true optimization, it does not optimize point-by-point. Other notes: The hyper stat optimization tool now has an import/export feature, so you do not need to manually re-enter your stats after each usage.

Personally, i didnt put any into status resist/power stance. For most of the high-tier bosses these stats are pretty much useless; and for the bosses where status resist matters, your haku's foxfire is sufficient. Power stance you have a base of 80% with haku's buff - which is usually enough for bosses with knockback.Best. Add a Comment. tidalslimshady • Reboot NA • 2 yr. ago. Crit rate up to 100, crit damage, damage for mobbing are your biggest influencers. Theres also flat stat/ flat Matt. bonus exp and arcane force which will all influence that side. Boss% and ignore defense are hugely important stats for bossing.MapleStory Hero is a hard-hitting Warrior Explorer that was one of the first classes added to MapleStory. ... Primary Stat: Str; Inner Ability: +1 Attack Speed; Job Advancements: Level 10 (1st), Level 30 (2nd), Level 60 ... You get Hyper Skill Points as you level towards 200, but not enough to max all the skills, so choose wisely. ...Maplestory M Hyper Stats Fill-In Guide. Hello! I’m just putting this list here to see if anyone would like to help fill it out. I’ve heard that all these vary from character to character when choosing what to pay for, so I thought it’d be useful to have a concrete list of exactly what each hyper stat does for your player’s current stats!Instagram:https://instagram. transit annoyance crosswordoak orchard tide chartlisa raye da bratcraigslist com sarasota fl Stat Equivalences. Use my Stat Equivalent Calculator to determine the ratios for your character. Leave this section alone if you are unsure. 1 All Stat % = Main Stat. 1 Attack = Main Stat. 1 Main Stat = Secondary Stat. 1 Main Stat = … prometric cna test questionspierce county washington assessor State the desired inner ability you wish to have on your character. If you are indifferent about a specific line's outcome, select "N/A". Line 1. Line 2. Line 3. Use Only Honor. Use Chaos Circulators. 50% Inner Ability Event. skyrim amulet gauldur Reset price is reasonable enough to switch when you need to :3. AF Hyper makes leveling up alts and progressing the next Arcane area so much easier. It's arguably the best damage booster and defense mitigation for a single stat until you hit an area you're completely set on staying at for farming symbols.Scrolling[ edit] Scrolling is an upgrade system that consumes upgrade slots in an equipment. It is only available in Non-Reboot worlds (Reboot worlds can still obtain Spell Trace but it can only be sold to NPC for 5,000 meso each). There are many types of scrolls, the most common of them being the spell trace.What would be the best way to spend hyper stats points? The usual. Critical rate till 100% or at least 90 (that is AFTER link and legion or link at least) Damage%, critical damage%, IED and boss damage% according to your needs. If you’re looking to boss and start making weekly boss monies, you should aim for IED first.